VTU CSE/ISE Computer Graphics And Visualization Notes PDF Download

COMPUTER GRAPHICS AND VISUALIZATION  

Subject  Code:  10CS65             
I.A. Marks    :  25 
Hours/Week  :  04            
Exam   Hours: 03 
Total  Hours  :  52            
Exam  Marks: 100


Download Computer GraphicsNotes PDF

PART - A 

UNIT – 1                 7 Hours 

Introduction: Applications of computer graphics; A graphics system; Images: Physical and synthetic; Imaging Systems; The synthetic camera model; The programmer’s interface; Graphics architectures; Programmable Pipelines; Performance Characteristics Graphics Programming: The Sierpinski gasket; Programming Two Dimensional Applications. 

UNIT – 2                    6 Hours 

The OpenGL: The OpenGL API; Primitives and attributes; Color; Viewing; Control functions; The Gasket program; Polygons and recursion; The threedimensional gasket; Plotting Implicit Functions   

UNIT – 3                     7 Hours 

Input and Interaction: Interaction; Input devices; Clients and Servers; Display Lists; Display Lists and Modeling; Programming Event Driven Input; Menus; Picking; A simple CAD program; Building Interactive Models; Animating Interactive Programs; Design of Interactive Programs; Logic Operations 

UNIT – 4                     6 Hours 

Geometric Objects and Transformations-I: Scalars, Points, and Vectors; Three-dimensional Primitives; Coordinate Systems and Frames; Modeling a Colored Cube; Affine Transformations; Rotation, Translation and Scaling;      
                                         

PART - B 

UNIT – 5                      5 Hours 

Geometric Objects and Transformations-II: Geometric Objects and Transformations; Transformation in Homogeneous Coordinates; Concatenation of Transformations; OpenGL Transformation Matrices; Interfaces to threedimensional applications; Quaternion’s. 

UNIT – 6                     7 Hours 

Viewing : Classical and computer viewing; Viewing with a Computer; Positioning of the camera; Simple projections; Projections in OpenGL; Hiddensurface removal; Interactive Mesh Displays; Parallel-projection matrices; Perspective-projection matrices; Projections and Shadows. 

UNIT – 7                      6 Hours 

Lighting and Shading: Light and Matter; Light Sources; The Phong Lighting model; Computation of vectors; Polygonal Shading; Approximation of a sphere by recursive subdivisions; Light sources in OpenGL; Specification of materials in OpenGL; Shading of the sphere model; Global Illumination. 

UNIT – 8                     8 Hours 

Implementation:  Basic Implementation Strategies; Four major tasks; Clipping; Line-segment clipping; Polygon clipping; Clipping of other primitives; Clipping in three dimensions; Rasterization; Bresenham’s algorithm; Polygon Rasterization; Hidden-surface removal; Antialiasing; Display considerations.        


Download Computer GraphicsNotes PDF

Share this

Related Posts

Previous
Next Post »